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Bronson Hughes
Knights of the Wild
|
Posted - 2008.01.15 19:51:00 -
[1]
I've seen a few old discussion threads on this, experimented with it myself, and recieved word of mouth from patches past, but as far as I can tell these sources are either incorrect, unclear, or just plain outdated. Does anyone have solid info on how this mechanic works as of Trinity?
Thanks. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.01.15 20:42:00 -
[2]
You would think so, but there's no mention of it. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.01.16 13:41:00 -
[3]
Bump for great wisdom. Does nobody know or does nobody want to share? -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.01.16 13:50:00 -
[4]
Edited by: Bronson Hughes on 16/01/2008 13:51:46 Gartel: that's what I've heard too, that having 'excess' tracking, range, and signature increases your chances of better hits. So you want to be hitting a target going a lot more slowly than you can track, is below optimal, and is bigger than your sensor resolution. But I can't find anything hard out there.
Laura: I've heard that too, but even it's accurate, what about the other qualities of hits? Is there some distribution of hit types aside from just 3% for Wrecking? -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.01.16 16:29:00 -
[5]
Edited by: Bronson Hughes on 16/01/2008 16:34:57 Thank you very much Kazuo, you've been very helpful.
EDIT: The Scrapheap challenge thread is there, but the Wiki link you have is not currently responding. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.01.16 20:50:00 -
[6]
As I mentioned above, the official guide talks about how your probability of hitting something is calculated but make no reference at all to the quality of those hits (i.e. wrecking, excellent, glancing, etc). -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.01.18 20:17:00 -
[7]
Hey Kazuo, the wiki you have linked above isn't working for me. How does your chance to hit with a turret get calculated? I know the basics of range, tracking, and signature radius, but I was wondering if there were any specific formulas available. For example, I know that, all other things being perfect, once you exceed your optimal range your chance to hit goes down to 50% at falloff and 0% at 2x falloff, but what about everywhere in between? I know that there are similar 0% cutoffs for tracking and sig, I just don't know what they are.
Thanks again. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.01.21 12:13:00 -
[8]
Bumping again for Great Wisdom. Is anyone who knows the details of how the chance to hit with a turret willing to share here? -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.01.21 13:58:00 -
[9]
Hmm, still nothing for me. I'll have to try it from a different computer.
Thanks. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.01.21 14:23:00 -
[10]
Originally by: Cpt Branko You can simply the tracking related part to this:
(angular_velocity*sig_res)/(tracking*sig_rad)
instead of transverse, range, etc.
Thanks Cpt. Is there a seperate signature radius component to the calculation in addition to what's listed here or is this the only place it's considered? -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.01.21 17:39:00 -
[11]
Thanks again Kazuo, you've been a great help. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
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